Wandering Warrior

A divine quest to deliver justice. One year to accomplish his mission. After nineteen planets, there’s something different about this one.

James Holden has reached the maximum level there is for a human. That’s perfect, because he’s the only one of his kind: a wandering warrior, without control of his destination, tossed between universes by gods who’ve failed to tell him why. James is the lone Judge on a new world in need of someone to balance the scales. He isn’t afraid to do so with extreme prejudice. As the Chief Justice, he has to right the wrongs the innocent can’t fix themselves.

As James quickly discovers, the roots of corruption run deep. Guilds choose to protect themselves rather than the people. Monsters roam the wilderness unchecked. Judgment is usually a decision between right and wrong, but nothing is ever that simple. This time, being the strongest human won’t be enough to punish the guilty. James might have to recruit some new blood, even if he prefers to work alone.

On his twentieth world, he is going to win, no matter the cost. James will have to find a way to break past the limits of the system if he’s going to have a chance at making a difference.


A damaged soul. A madman plotting in the shadows. The city won’t stand for long.

With the armies of undead slowly encircling Greendown, James Holden doesn’t have much time to get behind its walls before the witches and vampires of the northern mountains finish closing in. He’ll have to get his lich-cursed apprentice and the rest of their party through hundreds of miles of ghoul-infested forest before it’s too late to save the city.

Burning through the limits a mortal should have is catching up to James, and unless he can find a way to repair the damage, his magic is as deadly to him as it is to his enemies. In a world where only the strongest get to make the rules, he can’t afford to be left behind. He’ll need to find a way to keep pace with those he’s training, even as the planet’s most powerful warriors hunt for his head at the behest of the gods.

It’s time for the Judge to do something different. James Holden might have to pass Judgment by Jury.


The epic conclusion to the Wandering Warrior Series

The demons are coming, and every path north leads to death.

As the last border villages fall silent one by one, James Holden races against time through monster-infested wilderness. Somewhere in the dark woods, survivors hold the key to reaching the battleground where humanity will make a final stand. But with each passing hour, hope dims faster than the setting sun.

The system warns him of a devil's bargain: James holds a forbidden power that could turn the tide. An ancient tool of devastation, banned for the destruction unleashed by past wielders. Holden has seen good men corrupted by lesser temptations, watched allies fall to powers they thought they could control.

Yet as shadows lengthen across the realm, can he afford to cling to his humanity? When the fate of thousands hangs in the balance, perhaps damnation is a price worth paying.

But if his gamble fails, it won't be just his soul on the executioner's block.

The road to hell is paved with desperate choices.

His enemies faced the Judge.

They cowered before the Jury.

Now, they'll meet the Executioner.


Threads of Fate

A cultivation world destined for destruction. A man fated to destroy it. There’s a prophecy to ignore.

Jim was thrust back in time, returned to his body at the moment he started cultivating. Anyone else might have given up, but Jim doesn’t have that option. He’s already made the mistakes that doomed him in his first life, and he knows what to do to make it right. Jim wants to right the wrongs of the past… or, future? All while a pair of angry gods torture him through lack of sleep.

He must find a way to reach the top of the cultivation world without drawing the attention of those who would take his knowledge of the future for themselves. Jim has seen how the world ended, and he is determined to fight his way through the world’s hidden foes and defeat his destiny.

Weakened to merely a shadow of his former strength, he quickly learns that fighting alone may not be his best option, even though fate seems to like it that way.

Luckily for the world, Jim thinks fate is stupid. He doesn’t care what it wants.


He’s told to save the world. To stop the death of billions. But the only thing he’s given is a chance.

Jim has saved his clan, but has become a wanted man in the process. His journey towards the capital must continue. He needs to warn the king of the danger his kingdom now faces, and Jim only has the support of his friends. Winter is trying to freeze them to death, the forces of darkness are on high alert, and the monsters are hungry. The hunt is on.

Jim must find a way to survive the storm. Even if his team does make it, Jim knows his enemies will be waiting for him to show his face once more.

Failure isn’t an option, and Jim only hopes that he can fight through without sacrificing his friends along the way.


Darkness seeps deeper into the world. The gods can only watch from afar. Time is running out.

Jim and his friends found a way to stop the evil infesting the leadership of the Empire, but the shadows of the world are not all cast by the demon incursion. There's plenty of darkness already dwelling within the corrupted heart of the Empire.

One of the team goes missing, and Jim has to find them before it’s too late. They have a chance to reach the Western Province before the nox infection spreads, but having the entire team is paramount to their success. They'll have to find a way to come together, or risk the Empire sinking completely into the darkness.

No pressure, it's just the fate of the world.



Divided survivors cast away far from civilization. A mad necromancer eager to expand his army. The lost underground city ready to invade the world.

Jim and his friends are heroes, having closed the gate opened by a dark mana demon. As battered as they are, their work is nowhere near complete. It isn't just humans that can go insane, and saving the world doesn’t mean there aren’t other plots afoot that could destroy the Empire.

Now shipwrecked and with no knowledge of his location, Jim has to find a way to stop a threat even he had never seen before. An infection is spreading, something beyond anything even the gods warned him of, and the team must find a way to cut it out before it spreads. If they fail, the dead will assimilate everything in their path.

There’s no way the heroes can risk holding back.